6 Mayıs 2015 Çarşamba

Specifications

Background

                We didn’t have any previous experience about 3D modelling and computer graphics. These are important aspects of game development and similar industries. We wanted to get experience about 3D modelling.  Also we wanted to improve existing KTH model, so we decided to model E34 classroom from CSC building as a sample classroom.

Content

               
                The project consists of room plan and the classroom utilities. The desks are very simple to model however, chairs have too many details so they will be hard to model. The board also has many details but still shouldn’t be that hard to model. The windows has too many details they also will be hard to model. There is also lots of wall items such as clock, curtains, a cabin, hooks, crown molding, lights, ceilings. The project has too many items to model but most of the items are used multiple times so modeling one would be enough.

Problem

                First of all, the lightning is a problem because the windows are the main light source but there is also lots of lights on the ceiling. Also there is too many objects to model in too little time is another big issue. Since we do not have any experience before this course we need to spend some time to learn 3D modelling concept.
            The purpose of this project is to learn to create a texture library, 3D modelling and exporting these to a game engine.

Implementation   


            We will start with Photoshop to create a texture library for the classroom. Then, we will use Maya to create the 3D model of the classroom. Finally, the model will be implemented in Unity to create a demo.

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