Background
We didn’t have any previous
experience about 3D modelling and computer graphics. These are important
aspects of game development and similar industries. We wanted to get experience
about 3D modelling. Also we wanted to
improve existing KTH model, so we decided to model E34 classroom from CSC
building as a sample classroom.
Content
The project consists of
room plan and the classroom utilities. The desks are very simple to model
however, chairs have too many details so they will be hard to model. The board
also has many details but still shouldn’t be that hard to model. The windows
has too many details they also will be hard to model. There is also lots of
wall items such as clock, curtains, a cabin, hooks, crown molding, lights,
ceilings. The project has too many items to model but most of the items are
used multiple times so modeling one would be enough.
Problem
First of all, the lightning is a
problem because the windows are the main light source but there is also lots of
lights on the ceiling. Also there is too many objects to model in too little
time is another big issue. Since we do not have any experience before this
course we need to spend some time to learn 3D modelling concept.
The
purpose of this project is to learn to create a texture library, 3D modelling
and exporting these to a game engine.
Implementation
We
will start with Photoshop to create a texture library for the classroom. Then,
we will use Maya to create the 3D model of the classroom. Finally, the model
will be implemented in Unity to create a demo.
Hiç yorum yok:
Yorum Gönder